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Home  › CoIDE › Memory View

Memory View

The Memory view of the Debug perspective lets you monitor and modify your process memory. Memory can be displayed in different predefined data formats -- memory renderings. The CoIDE supports five rendering types -- hexadecimal (default), ascii, signed integer and unsigned integer.

The Memory view can display and modify the value of selected memory address. The Rendering pane can be configured to display more than two renderings simultaneously.

Memory view toolbar icons:

The table below lists the icons displayed in the Memory view toolbar.

Command Name Description
  New Tab Click to create a new memory view.
  Go Shows the Memory value of the slectected address.
Import Import memory view from different kinds of files.
Export Export memory to different kinds of files.
  Default Rendering Select default rendering
  Find/Replace Find or replace value from the Rendering pane.
  Find next Find next one after the command:Find/Replace.

Memory view context menu:

The context menu inside the Memory view includes:

Command Name Description

Panes Enable or disable the showing of the Address, Binary, and Text portions of the rendering view.

Endian Toggle between the Little (default) and Big Endian display of memory.

Text Choose the character encoding used to convert memory values into text for display. Choices include: ISO-8859-1 (default), US-ASCII, or UTF-8.

Cell Size Specify the cell size used to display values in the Binary column. Choices include: 1, 2, 4 (default), and 8 bytes.

Radix Specify the radix used to display the values in the Binary column. Choices include: Hex, Decimal Signed, Decimal Unsigned (default), Octal, and Binary.

Columns Specify the number of columns in the Binary column.

Update Mode Select the update mode of the Rendering pane:Always,On Breakpoints,or Manual
Copy to Clipboard icon Copy To Clipboard Copies the selected portion of the Rendering pane to the clipboard.

Copy Address Copies the address of the selected portion in the Rendering pane to the clipboard.

Reset To Base Address Resets the Rendering pane to the original base address.

Refresh Refreshes the Rendering pane.
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